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Although many eroge still market themselves primarily on sex, eroge that focus on story are now a major established part of Japanese otaku culture.Oftentimes, voice actors who have voiced for eroge have been credited under a pseudonym.
In the early 1990s eroge games became much more common.
As with yaoi manga, the major market is assumed to be female.
Games aimed at a homosexual male audience may be referred to as bara.
have their origins in the early 1980s, when Japanese companies introduced their own brands of microcomputer to compete with those of the United States.
Competing systems included the Sharp X1, Fujitsu FM-7, MSX, and NEC PC-8801.
A 2006 breakdown of the Japanese commercial BL market estimated it grosses approximately 12 billion yen annually, with video games generating 160 million yen per month.